One of the PCs in my Burning Deadlands game has a belief about documenting the weird new species that have appeared since 1863 to win the recognition of the National Geographic Society, so I whipped up this bad girl to come down the Platte to Denver. I anticipate that PCs won’t be in too much danger if they encounter it in a well-armed group, but lone characters and pairs will be in deep trouble!
Comments and criticism are very welcome!
Thunderfish
Concept: a 15’ electric catfish from B-movies that can crawl on land like a mudskipper.
Hook: People go missing in a river when they go to bathe or wash clothes. Dead fish are found washed up on the riverbanks near the sites of the disappearances. People won’t go in the river any more, and even so, they’re snatched from the banks. When the thunderfish is finally hauled in and gutted, it’s discovered (in true B-movie style) that she recently laid eggs.
Or the thunderfish could swallow an NPC with an important MacGuffin, perhaps right in front of the PCs’ eyes, and bear it away down the river in its belly. Perhaps the thunderfish is caught by men of another race, tribe, or nation and now the PCs must negotiate with them to win back their important thingy.
Beliefs: A big meal is better than a small meal. Taking live prey is better than bottom-feeding.
Instincts: Lie in wait where prey often comes. Stun them, grab them in my maw, swallow them, go hide to digest. Flee if wounds start stacking up.
Traits: Amphibious, Strong Pectoral Fins, Fish Eyes (Sees normally underwater), Poor Vision (+2 Ob vision-based Per), Antennae (Senses with its barbels), Leathery Skin (Armor 2D), Gigantic (MW+1, long reach), Stillness (C-O for laying an ambush), Slimy (Char), Decomposer (Can eat detritus), Clumsy Walker (-1D Spd on land), Unfeeling (Doesn’t collapse until Pow reduced to 0), Toothless Maw, Electric Discharge.
Stats
Wi | Pe | Ag | Sp | Po | Fo |
---|---|---|---|---|---|
B3 | B3 | B4 | B3 | G6 | G5 |
Attributes
Hea | Ref | MW | Ste |
---|---|---|---|
G5 | B3 | G12 | B6 |
PTGS
SU | LI | MI | SV | TR | MW |
---|---|---|---|---|---|
B5 | B10 | G8 | G10 | G11 | G12 |
Skills
Stealth B5
Foraging B3
Hunting B4
Brawling G4
Climbing G3
River-wise: B3
IMS
Toothless Maw: Lock
Thrashing Bulk: B3, B6, B9, VA2, Long, WS2
Electric Discharge: B2, B3, B4, VA4, Longest, WS1, plus stunning
Armor/Natural Defenses
Armor 2 all over
Amphibious: this creature can breathe both air and water.
Strong Pectoral Fins: Stride 3 on land, Stride 10 in water.
Gigantic: the thunderfish averages 15’ in length and weighs around 2000 lbs. It can consume prey up to the size of a human or deer.
Toothless Maw: the thunderfish’s maw has no teeth and cannot do damage by biting, but it can Lock. If the target is rendered immobile by the thunderfish’s Locks, the thunderfish may perform a Physical Action to swallow the prey whole.
Electric Discharge: by spending two actions in Fight! or a single action outside Fight!, the thunderfish can release a powerful electric shock from its body. In the water this will affect everything within ten paces. On land, it will cause a bolt of electricity to arc from its body to a single target. Treat the Discharge as Longest (spear) for positioning. The bolt hits automatically and damage is determined by the DoF. The target must also roll Forte vs the thunderfish. If the target loses, he will stand and drool for a number of actions equal to the MoF. Win or lose, if the thunderfish rolls any 1s on the Forte test its Forte is taxed 1 point. Forte returns at the rate of 1 per hour of rest.