Does anyone else have any ideas, or different treatments of this kind of game?
I recently created a contingency for a “several-season” expansion.
Since MG has a middle-age setting, the next advancement I wanted to play around with was the rise of the Mafia.
So I started creating a story arc for a mouse mafia, if the characters choose to navigate to the new land. Based on the map in the book, the island off the coast of Lillygrove seemed like a good place to start.
I have another portion of this written out in a notebook somewhere, but here are the character concepts:
Isle of Cecil
Seagull: Vatasir, Son of Keira
+Bird-Wise (all encompassing)
The Contessa: Mastermind of the d’Sorcio crime family.
-The brains of the operation.
-Wise, but stubborn and set in her ways.
-Not a micromanager.
-Bossy, but sweet and kind-hearted after a mission if her boys do good work.
-Runs the cafe at the front of the grain factory.
Vincent “Vinnie” Caruso: A “Businessman” who has his hands in the pockets of the merchants for protection money.
-A Sinatra-Style smooth talker
-Doesn’t like to get his paws dirty
Conchetta Sangiorgi: The contessa’s niece.
Loves exotic mice (other countries or towns)
-objects to some of the questionable activities of the family.
-Wants to be a Pentito (Turncoat).
-gives up information through hints
Eddie: The “Muscle” of the group. Follows Vinnie literal commands without much hesitation.
-Confident that he will always win.
-when given too many instructions, gets confused.
-Known to go “too far” on occasion.
Anthony “Tony two-tails” Luciano: A swift, clever, and crafty hit man.
-occasionally disagrees with the under-boss (Vinnie) about how to do things
Alessia Thorntongue “Allesia the Ironfoot”: Once a good friend of Sadie while she was posted on the Eastern Shores.
Eddie’s kind-hearted friend.
Once a guardsmen who fled the order.
She is a seasoned, barbaric warrior.
Heavy drinker and eater.
Many stories from battles of old.
Dislikes the amenities of the city.
Doesn’t agree with the fascist nature of a military-run society, but is not an enemy of the Guard.
The Isle of Cecil
The d’Sorcio family operates a grain factory as a front, however, it is a very profitable business on its own.
Greed and a lack of leadership from Lockhaven left the land owners no choice but to resort to
hiring “protection” from thieves and buglers. Since the food shortage has ended, and the scent border is stable,
there isn’t much protecting going on, but the Made Mice are still on the payroll.
Spring has arrived. The town of Carlotta sits in the distance as the travelers approach the shoreline.
The brutal winter waters have taken their toll, and the party is short on supplies.
The Guard does not have a presence that extends this far.
Rumors are the only source of intelligence in this new land.
Task 3 interrupt: The gold pieces have weighed the leaf boat down, slowing the passage of time as the party crosses the water.
Task 3 else: The leaf boat heads downwind, the
Nerio - “Wet one”
Ponzio - “Seaman”
Remigio - “Oarsman”
A horn sounds as the party sails in. (Cow moos, ground shakes)
Gregario - “Watchful” a guard.
Marcello - “Defense of the sea” a guard.
Orazio - “Good Eyesight” a novice guard, young age keeps him on Bee duty 25% of the time.
Bumble bee flock is on patrol.
Shrubbery: Fields of grain, nuts, Silk worms in captivity, Cows in captivity, goats in captivity,
Fishing bouy with nets span across the water.
The sounds of accordians and mandolins fill the air.
an open bazaar with merchants selling fresh grains, grass, Honey, mint, breads, barley wine, nuts, cane, tobacco, fish (small minnows), and strange looking seeds.
Characters in the market:
Damiano - “to tame” Has a cow farm.
Buonfiglio - “Good son”. Sells his father’s leather
Ovidio - “Sheep herder” Has sheep and goat.
Templeton - Rode on the backs of sheep to cross the water from the outer realms.
Estachio - “Fruitful” Sells fruit.
Fabio - “Bean” Sells beans and nuts.
I need a lot more work before I could run this as a campaign, but it’s a start.