Dvergar outcasts have peculiar circumstances to consider when creating a campaign in the Middarmark.
In today’s article, we examine the four options for a starting dvergar character’s home as we introduce a new settlement type.
New Settlement: Dvergar Clan Fortress (Dwarf only)
A loyal and assiduous clan fortress in Nidavellir, now sealed off from the Middarmark.
Available Locations
Tavern, Streets, Flophouse, Inn, Home, Market, Guild Hall
Town Rules
Skills: Laborer, Scavenger, Orator
Traits: Loyal, Industrious
Suggested Laws
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Sedition is a criminal act. Punishable by thralldom.
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Use of magic is a criminal act. Punishable by removal of tongue.
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Theft is a criminal act. Punishable by loss of limb or facial branding.
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Acting outside of one’s station is punishable by three days in the stocks or a fine (Ob 2 Resources test).
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Leaving Nidavellir without permission is a criminal act. Punishable by being branded an outlaw and subject to execution.