Greetings,
i posted a big thread about the last year of my mouse guard game but accidently deleted all the text so i will just post the stuff about the new year and the first mission again…
The theme of the last year was rebuilding, for the new year will be about strife and discord.
The patrol consists of
Josephine, leader and basicly Saxon in her beliefs (but more considerate of her patrolmates in her playing)
Stuart, freshly promoted tenderpaw. Stuart got from being a afraid Spurcetruck nerd to an active member of the patrol and is now struggling whether he should follow the path of Sword and Shield or the Path of Knowledge and Science. His Belief is about being a SaS mouse, the player want’s him to be more sciency.
Henry, also promoted Tenderpaw is a compasionate rangermouse with a Belief of “Better safe then sorry”. He is not as strong in his characterisation as the other two.
Fun fact: Josephine and Stuart are pregens mice that i made for the two newbie players but they want to continue playing them and do better then Henrys player that plays for quite soem time (but not mouse guard)
In the last year i hadn’t had any talky conflict so i want to challenge them with this.
Here is the mission briefing:
This is Mathew, he failed his tenderpaw training and requested to leave us. You will escort him back to Barkstone and blaze a new trail for this year. From Barkstone you will head to Pebblebrock and await a shipment of Scent Border formula and then pour the border from the north until you meet up with the south team later in spring.
The mission uses Wilderness and Mice obstacles
The wilderness obstacle is an Ob 6 Pathfind that can fail into a weather twist (normaly Snow if not weatherwatched) and then we will have a health or survival test. The health test will fail into in a condition matching the weather.
Should they go for survival Ob 4 they can fail into a Marten encounter. If a player has a goal about protecting Mathew then this will be a conflict, if not then a simple Fighter/Hunter vs. Nature test.
The mice obstacle starts in Barkstone.
In the last fall a mine between Pebblebrock and Barkstone collapsed, killing may a mice of both towns. The Barkstone mice blame the Pebblebrock mice and the other way around. The Patrician of Barkstone is son to Pebblebrock mice that came to BS.
A mob of mice is rioting in the streets, blaming the patrician for not taking action and staying silent on the issue while they are out for blood.
The leader of the mob is Stuarts Sister Martha (she is also his enemy). She starts an Oratory conflict with the patrol. (if Stuart is clever he can manuveur her into a persuader conflict but he has to figure this out himself)
Her goal: You as the Guard and the keeper of peace should execute this traitor and help us against these Pebblebrock mice.
This will be a conflict they won’t want to loose. Then we will get into the player turn.
I will challenge Henrys belief with Mathew. He will be a total coward, putting “better safe then sorry” to it’s maximum and see how he reacts to this. I will challenge Stuart with his sister and see how he reacts to her (she left the family for a no-good mice)
After this mission they have a few things they can do. Attack PB, check out the mine, hurry to PB to warn them - it will be up to them. I hope they go to the mine and i can make a little dungeon crawl Mouse Guard style (taking quoes from Thelons Rift)
Tim