“You are more ignorant than a child, Ser Knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows.”
-Melisandre, Priestess of R’hllor
“I did not command it. I told you to do what needed to be done, and left you to decide what that would be.” Qhorin stood and slid his longsword back into it’s scabbard. “When I want a mountain scaled, I call on Stonesnake. When I want an arrow through the eye of some foe across a windy battlefield, I call on Squire Dalbridge. Ebben can make any man give up his secrets. To lead men you must know them, Jon Snow. I know more of you than I did this morning.”
“And if I had slain her?” asked Jon.
“She would be dead, and I would know you better than I had before.”
-A Clash of Kings
I just thought I’d throw out a few rough ideas for what seems a very natural application of the basic Mouse Guard setup- The Night’s Watch from George R. R. Martin’s A Song of Ice and Fire series.
Most of the basic mechanics and skills could be kept completely intact. The main differences would be (A) the partition structure of the Wall, dividing the Watch’s concerns into primarily-political to the south and primarily-physical to the north, and (B) the fact this is a much, much grimmer, darker setting than that of MG (or Tolkien, for that matter.) The Night’s Watch, particularly in later centuries, includes some very nasty pieces of work, so that trait revisions might involve more than simply excising references to mouse-anatomy. The recruitment system might need substantial tweaks as well, to reflect the setting’s large differences in social class- and the Watch’s function as a penal colony of sorts. Nature mechanics and the Natural Order might also have rather less utility.
…What do folks reckon?