Lieam is using Scout to find the grain merchant. If he fails, there are only two options:
Fail with a twist.
Succeed with a condition.
Am I correct in my reading that there is no such thing as a simple failure in Mouse Guard?
“You fail to find the grain peddler. Moving on…”
If that’s the way it is, then that’s pretty wicked awesome. Every time the dice hit the table, there is a chance for the game to spin off in a new direction. There is no such thing as a test without consequences.
I agree its awesome. For a good example of how a failed roll never meaning outright failure is a great way for driving a story forward can be seen in my Actual Play: http://grandexperiment.livejournal.com/19325.html