Just got on the other side of character burning (woot!) and I’m stoked for our session 1 next Friday. I’ll be playing a very martially focused knight in a game of politics and intrigue. Excited to see where his failures lead him.
Part of my homework is working out the details of his house and how they fit into the rest of the kingdom. All the houses are named after animals using the scientific family name. He’s from house Makaira which are marlins. It’s an island kingdom, so I thought it would be appropriate for them to have the strongest navel presence and control the region that has the most ports.
Where I’m stuck is trying to work out exactly how this control looks. I was trying to burn my character’s grandfather, the current Duke, and noticed that sending your noble to sea essentially cuts them out of the noble setting for 2 or 3 LPs at minimum. For example, Born Noble --> Officer’s Mate then only leads to more seafaring, soldier, or city life paths. If you eventually want to get back to being a Count or a Duke, there is a long road to knighthood before that’s possible.
This makes sense to me. Ships capsize, food runs out, your son becomes a pegboy; all things that you don’t really want happening to a Prince of the Noble Blood. I’m curious how a family that has vested interested in maintaining their navel power and quality of that navel power would train their heirs. Also what would it look like for such a family to support, maintain, exercise that power?
Are there any good historical sources that might add some insight for me? Anyone play a character that interacted with ships a lot without being on them? The other component of this question is that we’re not really looking like we’re going to get on boats, but the fact that my house controls many of the boats in the kingdom will be important to the politics. I’m looking to establish which levers to pull and how.