I’ve just listened to a talk with Scott Kurtz aka Binwin Bronzebottom, and apart from praising Dungeon World, he also makes a bold claim that I absolutely agree with. Paraphrasing, it goes something like this: when you do that remarkable thing while playing D&D and TTRPGs in general, tomorrow when you talk about it, nobody who was there and comes to talk to you afterwards, is going to say: “Oh, remember when you rolled that 18 and your stat modifier of 9 made it a 27”?
This, so much of this. As long as you tell a memorable story, nobody will care or remember what your modifiers were 5 months or years from now. But they’ll remember the story, and if the game makes the storytelling easier and faster, then that’s a game for me.
Listen to the whole interview here if you get a chance: https://www.youtube.com/watch?v=Tn3S_fAlCxE&index=203&list=WL