I’d also like to see a better way to add terrain modifiers directly to the core BWG Fight rules without altering the abstracted nature of the conflict. The engagement zones idea is interesting, but I honestly don’t see many uses for it. It’d probably cause more problems than solve them.
My AdBu is still on loan to a friend, so I can’t yet reference the BWR rules for Nowhere to Run, Nowhere to Hide. However, just going by what was written above, I feel that the rules are not being translated to BWG correctly….
I was thinking along those lines as well, applied to all the terrain modifiers. Engagement and positioning tests are abstract enough that they could take into account positioning to overcome terrain difficulties, not just working around your opponent’s weapon length, so that’s good. However, if both opponents are at equal weapon lengths, no disadvantage is generated anyways (which happens very often). I think it kind of goes against the point of applying terrain modifiers to the positioning tests if they can just be ignored. Correct me if I’m wrong, but I don’t remember the AdBu rules being so easy to ignore.
What I would do is to directly alter the Disadvantage generated from engagement and positioning tests. This would significantly enhance the give-and-take nature of winning/losing Advantage, and you’d see Disadvantage penalties pop up for same WL opponents, which is an interesting dynamic.
Maybe something like this:
Room With One Exit
[ul]
[li]If you are engaged at your Disadvantage, you suffer a +1 Ob penalty in addition to the Ob penalty for your weapon length.
[/li][li]Furthermore, Disadvantaged combatants suffer a +2 Ob penalty to Disengage.
[/li][/ul]
Fighting in Corridors and Atop Battlements
[ul]
[li]If you are engaged at your Disadvantage, you suffer a +1 Ob penalty to all Change Stance and Beat actions.
[/li][li]Furthermore, Disadvantaged combatants suffer a +1 Ob penalty to Vie for Position.
[/li][/ul]
Fighting With Your Back to the Sea (or a Wall)
[ul]
[li]You suffer a +1 Ob penalty to Disengage.
[/li][li]If you are engaged at your Disadvantage, you suffer a +2 Ob penalty in addition to the Ob penalty for your weapon length. This penalty is reduced to +1 Ob if you are in Aggressive Stance.
[/li][/ul]
Slogging Through Swamp, River and Sand
[ul]
[li]Holding your ground when you’re bogged down is often a good idea. If you choose to Let 'Em Come, your opponent suffers a +1 to +2 Ob penalty to their engagement or positioning test (depending on the viscosity of the muck).
[/li][li]If you are in Defensive Stance and have Advantage, your opponent suffers a +1 to +2 Ob penalty in addition to the Ob penalty for his weapon length.
[/li][/ul]
General Unpleasantness
[ul]
[li]All combatants suffer a +1 Ob penalty to any Power or Speed tests.
[/li][li]If you are engaged at your Disadvantage, you suffer a +1 Ob penalty in addition to the Ob penalty for your weapon length. This stacks with the penalty to Power and Speed.
[/li][/ul]
Hmm, suddenly rushing that spearman guarding the treasure room doesn’t seem like such a good idea…. ^^
What do you think?