I’m running a Dune campaign centered on political intrigues and military rivalries arising from the potential discovery of prohibited technology.
So we’re talking way-high numbers of lifepaths from Burning Sands: Jihad, incredible stats and skills. Each character is a beast, though centered around different areas: a Bene Gesserit, a Swordmaster-Assassin, and a Mentat.
They also all have inner-ear commlinks. As such, they’ve usually found the best course of action to be splitting up, wheeling and dealing with up to three separate important people at a time to gather intel. They’re starting to be tired of being split up all the time, but that’s not going to change next session, given their Beliefs and the pickle they find themselves in.
They’re jumping through the legal hoops of launching a government-approved invasion while trying to subvert all the other side’s leaders. A Duel of Wits going on over here, a Fight! over there, someone else desperately trying to reach the long-range communications room in time.
Going forward, if they successfully invade, pacification will likely take them in different directions, too, possibly even to different continents.
How can I make the party more cohesive without losing the epic political struggle we’ve created? I have one idea that may come into play down the road, but I’d like to get ideas from burners more experienced than I.
Or should I simply embrace the separation?