I’m working on a player stock that gets Perception bonuses through common traits, but overall poor mental stat pools. So I’ve got an idea to offset that:
When opening a skill during character burning, is it appropriate to factor in that bonus when opening certain skills?
For example, if a character has “+1D to Perception when sense of smell matters,” would that factor into opening skills like Observation or Tracking? How about for skill aptitudes?
One character with B3 Perception would open appropriate skills at B2 instead of B1 and/or treat aptitude as 6 instead of 7, for instance. Doing so would also offset the difficulty of 5 point mental pools for certain skills.
What do you think?