Greetings,
this is the first of my Summer missions for my next game.
In spring terrible storms and rain destroyed many buildings and towns in the territory. On their way from Port Summac to Spurcetruck our patrol makes rest in Sandmason and encounters a problem.
The bridge, connecting Sandmason and Mapleburrow is destroyed and now in the good weather the mice of Sandmason want to repair it.
This mission features Mouse and Wilderness(Crafting) obstacles.
At first the patrol has to convince the mice of Mapleburrow to help them in this endavour. The locals aren’t really found of the Sandmason mice and need to be convinced. The patrol will test Orator against the Major to get his help. Failure triggers a complex obstacle. The wish to be left alone comes mostly from the fact that a lot of the workforce is lying sick in their beds.
Someone must have poisoned the water.
To get rid of this the patrol has to pass a Healer 4 check (failure makes the Healer sick and helpers hungry) and a Scientist 4 check (failure means the experiment goes horribly wrong and no help from the local mice (meaning no helping dice))
Obstalce 2, building the bridge
Building the bridge requires an Ob. 5 Stonemason or Administrator test. Failure starts a heatwave (what do i do if the healer is already sick, does he get thirsty instead?). Then there is a Laborer 2 test to be made that can potentially injure the main tester and tire the helpers.
In the player turn the patrol can recover or enjoy the festivals of musfire before they head on to Spurcetruck (second mission for the evening that isn’t finished yet)