Psychology as I understand it is a great alternative TO combat, but yeah, it’s not great IN combat. Well, unless you’re somewhere off the battlefield locking someone down remotely or something like that maybe.
EDIT: or you know, doing that thing Stormsweeper suggested, with the cornering and the stabbing and the psychic dueling.
This stands out to me as massively important:
You want to get into some fights. That’s cool. Psychology can be used to buff people, but if that’s all you’re doing, that’s such a waste of psychology’s potential and you’re gonna find yourself bored.
Seriously though? I would either:
Burn up something with Eremite in it. Grab some weapon skills to cover the fighting and experiment with the psych rules when you’re not fighting. Get a feel for what it can and can’t do; what it does well and what it does not so well. Develop your character in play from there.
Alternatively: Make a straight up psychologist and use the rules to buy/burn up a bodyguard. Use the bodyguard to kick ass and cover your butt (i.e. give you something to do in combat) while you use your main character to learn how psychology works (and pursue Machiavellian plots the rest of the time).
Not saying you can’t find creative ways to use your psychologist in combat, but this’ll give you something a little more familiar while you get your feet wet.
Seperate from the whole psych discussion, there’s bears commenting on. Unlike traditional DnD, I think you’re gonna find that fights in this game aren’t something you get into quite as casually as you do in DnD. It can be pretty brutal, though if you save the fights for the stuff that you really care about as a player, it’s definately worth it. I’m sure someone can elaborate on what I’m trying to get at here.