So, after reading through things and developing several different belief options, I’ve settled on one that fits my character’s background. But I’m having trouble understanding how it will work in game.
The belief is: “Only those who give you plenty of reason to do so can be trusted.” – Basically, my character believes that people need to prove their worthy of trust before he’s willing to give it to them.
Is this a workable belief? And, if so, how might it play out in-game?
If it’s not a workable belief, how could I change it?