Hi everyone! Ready to run a one off adventure featuring a fight with a Horned Owl! I was thinking to provide something cool for an apiarist to think of trying with her skill: near the conflict, there will be a beehive she might be able to stir up–especially if she manages to get some honey onto the owl!
Here is the question: in the rules, during a conflict, there doesn’t seem to be an opportunity for some basic tests to make this happen apart from the three actions the sides are permitted. Is it possible to interject these three main actions with the occasional individual checks to allow for something like a specific action (targetting the owl with honey and inciting a bee swarm)?
As written, it seems like this could also be considered a maneuver action, but the effect seems a little weak compared to what I envision. Is it alright to adjudicate additional benefits (an extra -1D if the owl is impeded by angry bees?).
I suppose, this might also come into play with many other situations when very specific circumstances would seem to warrant individual tests. If you are disarmed, for example, should you be allowed to test your Health to leap down and retrieve your fallen sword?
Thanks for your help with this!