I’m sorry if these are silly, or have obvious answers.
I’m reading The Road Goes Ever On section of the LMM, and it’s prompted 3 questions:
Weather can modify recovery checks, but I couldn’t see any way to make recovery tests during a journey. Is the idea that the concept of weather gets extended more generally into the camp phase too?
Is it expected that traits can be used to earn checks during a journey? Page 137 describes the Journey rules in a way that somewhat straddles adventure phase and camp/town phase logics, so I wasn’t sure about this particular matter.
What is the obstacle for a teamster’s tests? I’m guessing the animal’s Nature, but that’s a guess based on extrapolation from BW’s test vs animal’s Will. And oxen’s Nature 5 would make for a surprisingly high obstacle for teamsters.