This is the most interesting game mechanic I’ve come across in a while. And it’s confusing as well. I guess that’s the case with anything new, eh? These are a few of the questions that I’ve got based on the Resolution Chapter of the book. I’ll just throw them out, please quote the question or put a number so that it’ll be easy for me to see which answer goes to what question.
-
(p.112) There’s an example at the end of the page about a river being part of a conflict. How does a river “attack” or “defend” in a conflict?
-
(p.103) Starting disposition - can you chose to add Nature to your disposition instead of Fighter (or another skill) so that you end up with a higher disposition?
-
(p.106) Like question #1, how does a season attack, defend, feint, or maneuver?
-
(p.107) When having a Feint vs. Defend, Feint tests at Ob 0? Also, does the phrase “the Defender may not test” mean that the Feint automatically hits?
4a. Feint vs. Attack - does this mean that the Feinter is open to attack? Does the phrase “the Feinting player may not attack or defend” mean that the Attacker automatically hits? I mean, he’s already feinting, how can he “change” his action into an attack or defend?
4b. Therefore, a feint is risky only because it leaves the Feinter open to an Attack action? A Feint vs. Feint is a Versus test, so that’s okay, a Feint vs. Defend means the Feinter gets the upper hand, so that’s the only downside I can see.
4c. What is the difference between a Feint vs. Defend (defender does not test = independent test = Ob 0) and a Feint vs. Maneuver (test Feint at Ob 0)?
-
Taking turns - assuming a game with 2 mice vs. 1 snake, does this mean mouse 1, snake [action 1], mouse 2, snake [action 2], mouse 1, snake [action 3], mouse 2, snake [new action 1]?
-
Compromise - Do you have to compromise if, for example, you have a disposition of 7, lost 2 points, but gained those points back later (but before the end of the conflict)?
-
What is the difference between a +1D in light armor and a +1s of heavy armor? Or more specifically, what is the difference of +1D vs. +1s?
-
Conditions - Hungry, Thirsty, and Tired subtracts 1 from the final disposition number, correct?
-
Recovery - Assuming a mouse with Hungry and Angry… he tries to take away the Hungry first before he can take away Angry, correct?
9a. If he fails his Hungry test, can he still test to see if he can remove Angry? Or can he test to remove Hungry 2x?
That’s all I can think of for now. This book gets easier to understand after a few “tries,” and I must say I admire the “hey, that makes sense!” nature of the rules.
Next, I’m going to tackle Advancements, so I know how I can properly “reward” my brave mouse guards.