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Top of page 405 says “any team member can make a maneuver test…” Does this rule trump Slowest and Loudest? I’m especially thinking about Sneak In and Sneak Out.
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Regarding Team Hesitation, page 422, tell me if this is true: If at least one character on the team passes the steel test the team can still maneuver normally, providing that only non-hesitating characters make (or help) the maneuver test, fire, use actions, etc.
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Again, regarding Team Hesitation, what happens if the non-hesitating person calling the shots scripts a maneuver that’s conceptually inconsistent with what a hesitating character is doing? Like “the team” closes but one hesitating character swoons and another runs screaming? My instincts are that the swooning character has dropped out of the R&C as per the swooning rules, and the running away character is now his own, separate, team.
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When trying to close into Too Close to Shoot against a fortified opponent page 419 says you must pay an action to climb or overrun the fortification. Is that one action for the whole team or one action per character? I’m hoping the former as this is simpler; if the latter, and if you pay for only some characters, then you by default I think you have split the team in two.
–Peter