RG is such an awsome hack of an awsome game. It’s incredibly inspiring. I’ve played BW and BE, but never gotten around to trying MG yet, except for a short test at a convention. Now I have a chance to run a game for my current group, and I feel my head is spinning with ideas and opportunities. I’m in full gameplanning mode, and it’s a good mode to be in.
I’m planning on concentrating the story in Eriador, as the rebuilding of Arnor, or the Northern part of the Reunited Kingdom, slowly gets underway.
And, concerning Eriador, I was wondering what kind of premiss was put for the setting when writing up the recruitment part. Fx: How densly populated do you see Eriador as being in the early 4th. age? And, perhaps more importantly, how many Dúnedain do you see there being in Eriador at this time.
I am off course capable of setting theese parameters for my groups game, but it would be very interesting to hear your thoughts and how you interpret the setting.
I guess theese questions are directed at Rafe and Saint&Sinner, but anyone who are interested feel free to respond!
I’ve noticed in v. 1.6 of the hack, that some/most of the places in Places of Note have a Nature score, and under that it says “Twist and conditions”. Where you planning on writing examples for twist and condition for each of those places? If so, that would be just incredible and highly apreciated!
I might even reward you with a play report (though it might be a while until we get to play this)