So we’re all pretty new to Burning Wheel, and my players have recently acquired a medium sized business. The game takes place in a city modeled after Constantinople in the middle ages, and they specialize in finding quality products for the rich and powerful.
I intend to let them have their fun now, reorganizing and getting to know what it’s like running a business instead of working for one, and then let the storyline take a backseat until it’s needed.
I think I have an okay grip on how I’m going to handle it the long-term; the business has it’s own resources, which the characters can borrow if they’re doing something related to the business. There will be a maintenance test were a failure will increase the Obstacle of their personal tests.
What I’m struggling with is how I’m going to put the “reorganizing” part into action. They have a lot of ideas on what they want to do (one of my players have recently taken a course in Management & Advertising and is only too happy to finally get to use that for something), but I have no idea how to put that into a mechanical context.
What I have so far is that there will be a Resources test as a “Did these new things you tried work?”. I have this general idea using Circles, Resources and other skills as a big linked test which either gives them extra dices or a raised obstacle on that test, but I would love to hear your comments and experiences with these kinds of things.