I would like to revise elements of The Sword which is a Burning Wheel intro session. It might be a bit strange to introduce a central item that all members of the adventuring party are competing to gain. So, I need some advice about adjustments to The Sword which can fit a single-shot Torchbearer session.
Some changes I have in mind already are:
- begin session outside dungeon, use turns of Grind as period for adventurers to gain access to dungeon and arrive at site
- use traps to enliven dungeon tunnels
- use dungeon denizens (who have no thought for the mcguffin) to enliven dungeon
I’m also thinking about ensuring a space for camp near or within the dungeon.
As a single-shot, I’m attempting to present a Try-It-Out experience and want to ensure there are options for adventure phase and camp phase to be thriving portions of the session. I’d like to avoid town phase, but perhaps offer some kind of foreshadow of town phase without a return to adventure afterward. It is just a single-shot.
I prefer to have a lengthy session, but I think I might only schedule 4hrs for the sake of not asking too much of the attendants.
So, I’d welcome some additional comments. After I’ve created the delve, I’ll link here to the public post on my patreon.