I don’t really understand how the required traits rules play out into burning believable characters and settings.
If I’m burning a five lifepath priest, who used to be a brewer, why should he still have to Reek of Alcohol? Why can’t there exist a merchant, or indeed ex-merchant who’s not Distracted? Some of the required traits work really well, like cobblers having comfortable shoes, but others seem wrong for obligatory character aspects. Others only fit assuming the character is still on that lifepath. Just because I was a Baker fifteen years ago, why am I eternally Floury? Why is every Plumber in the worlds of Burning Wheel cursed with A Touch of Madness?
Do you just ignore traits that don’t fit your vision, and wait for them to fall off at the first trait vote?