I had an interesting thing come up in my game last night which hadn’t appeared before so I thought I’d get some opinions on how you think this should be run.
Basically in my new campaign I have a lot of craftsman and artisan type players and the story, or at least the start of our story, involves a lot of buying and selling of services. Therefore we rolled a fair few resource tests in our first session. Now resources with an NPC make perfect sense. Player finds an NPC they want to buy from, they roll their resource test and if they succeed they get what they want and if they fail they probably don’t and they get taxed.
However I was little bit unsure what to do when it was one player purchasing some service from another player which occurred yesterday. One player was ordering the construction of a clock for his estate from another player, a clockworking artisan. They did a versus haggling test which was fun and easy to work out but when it came to rolling resources I wasn’t sure what to do.
A versus test didn’t make sense because then one player has to fail and another succeed which doesn’t make sense here. In effect both players want the buying player to succeed so he can make the purchase and the selling player can make the sale. However, if the buying player rolls against a fixed ob the selling player gets nothing out of this i.e. the buyer gets to mark a test for advancement but the seller doesn’t. In the end I just let the selling player mark the test too because…I felt they deserved something from engaging in this business.
It’s just come to me now that perhaps it would make sense for the seller to “help” the buyer in this instance. The buyer wishes to purchase the clock and the seller wishes to obtain custom from the buyer so that could loosely be seen as helping That way both players get to mark an advancement completely within the rules. However, I’m not sure how a failure would work in this instance because then both players get taxed and I don’t see how, thematically, the seller is getting taxed here.
Anyway sorry if this is a bit rambling. Any advice on how to run player v player resource encounters would be very helpful