So, as written earlier here, I am gearing up for a BW game in the near future, and the players will be a merchant family trying to revive their fortunes. This obviously means Resources will be used a lot, and I thought that after the first session or two, Faction rules as well (as they vie for power).
I have a bunch of question:
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For this sort of game, I assume Resource Cycle should be 1/2 year or one year, right?
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If so, obviously players will have Taxed Resources at some point and will need to Get a Job. If so, then, that character is out for six months or a year as they work? What do other players do?
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Linked to the above. Is there anyway to use Cash or Fund dice to replenish Taxed Resources? Like, cash dice at 4 to 1 and Fund dice at 3 to 1 or something like that (or is the only way to increase the Resources exponent is to use Resources normally and advance it like a skill, even if it’s Taxed?).
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As I understand it, to start a Faction (their family/company) the players will need to create Fund dice; how much of a fund equals that first 1D faction dice? 10D (books mentions amounts can be 10 or more dice; is that the floor)?
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How do Factions advance? Based on Fund amount (if so, when does it move from 1D to 2D? At 20D Fund? More?). Or is it through “roleplay” (which means, whenever the GM and players think so)?
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It feels like, with Factions making rolls once or twice at the end of the year, there’s going to be a lot of time passing. I assume players can “push things along” if they proactively do things rather than wait for the company roll (for example, could they go and in a few weeks negotiate a contract with a mercenary company, and then have that as forces to attack a rival)?
I think that’s a good start. I may have more! Please help!