Rodents

Yes, I know there is a Wererat in the corebook. But, I wanted a dungeon filled with wicked, hating ratmen so I needed to create a few denizens.


Slave Rodents
Those ratmen are the lowest of all. They breed faster than an rutting female orc and they invade any subterrean that has already been excavated. They always search for the meleficious wyrdstone that grants power to their priests.

Might : 2 Nature : 3
Descriptors : Working, Scheming, Surviving
Kill : 5
Defend : +1D, Pike
Feint : +1s, Rat Reflexes

Drive Off : 2
Maneuver : +1D, Cunning

Flee : 4
Attack : +1D, Rat Reflexes
Feint : +1s, Cunning

Convince : 6
Attack : +1s, Malicious
Defend : +1D, Fast Thinker

Instinct : Always outnumber the enemy when attacked.


Black Furred Warriors
Those wicked warriors are just hating the pink-skinned surfarcers a little bit more thant they do hating each other. That’s what makes them effective. Bound by hate, a group of black furred ratmen are a real danger to any wandering adventurers.

Might : 3 Nature : 4
Descriptors : Stealthing, Hating, Backstabbing

Kill : 9
Attack : +1s, Poisoned Blade
Feint : +1D, Bladed Tail

Drive off : 3
Attack : +1s, Poisoned Blade

Flee : 4
Attack : +1D, Rat Reflexes
Maneuver : +2s, Cunning

Trick : 7
Attack : +1s, Malicious
Defend : +1D, Fast thinker

Armor : Leather armor.
Instinct : Always backstab the surfacers.
Special : Any character who is wounded by a poisoned blade and loses at least one point of disposition must pass an Ob 2 Health test. Recommanded failure result : condition (sick) or twist (the character is paralysed and cannot act in the next action).


Black Furred Leader
This one-eye veteran has seen his share of dwarven fortress ravaged, halfling moots burned to the ground and human cities swallowed by giant rats. But he knows better: the real enemies are always in your back…

Might : 3 Nature : 4
Descriptors : Backstabbing, Conspiring, Hating

Kill : 12
Attack : +1s, Poisoned Blade
Feint : +1D, Bladed Tail
Maneuver : +2s, Cunning

Drive off : 10
Attack : +1s, Poisoned Blade
Feint : +1D, Bladed Tail

Flee : 8
Attack : +1D, Rat Reflexes
Maneuver : +2s, Cunning

Convince : 5
Attack : +1s, Malicious
Defend : +1D, Fast thinker

Armor : Chain armor.
Instinct : Always plot to defeat the enemy.
Special : Any character who is wounded by a poisoned blade and loses at least one point of disposition must pass an Ob 2 Health test. Recommanded failure result : condition (sick) or twist (the character is paralysed and cannot act in the next action).


Albino Shaman
Crazy. Wyrdstone junkie. Shaman. Ratman.

Might : 4 Nature : 5
Descriptors : Scheming, Hating, Hoarding

Kill : 8
Attack : +1D, Wyrd Blast
Defend : +1s, Energetic Shield
Feint : +1s, Rat Reflexes

Drive Off : 11
Attack : +1D, Wyrd Blast
Defend : +1s, Energetic Shield
Feint : +1s, Rat Reflexes

Flee : 3
Attack : +1D, Rat Reflexes
Feint : +1s, Cunning

Convince : 7
Attack : +1s, Malicious
Defend : +1D, Fast Thinker

Instinct : Always outsmart a stronger opponent; never let the weak surpass me.
Special : If a character loses one point of disposition due to Wyrd Blast he must pass an Health Ob 3 test. If he fails, he is stunned and cannot act on this conflict round and the next.

I think you mean one point of disposition rather than one die?

Exactly.
Thank you.

I dig 'em!