Due to failed lifestyle checks, and generally being dirt poor, the characters in my game found themselves with alot of gear that needed repair.
One character needed to have a longsword and a shortsword repaired, and his armor had suffered alot of damage in the last fight he was in. He was also out of travelling equipment.
Another character needed to replenish his travelling equipment too, needed new shoes, and wanted to get his hands on a tailoring kit.
Question 1: I decided that paying to have your equipment repaired would be a resources test with an Ob equal to the buying a new item, minus 1, to a minimum of 1. Would you make a different call? What should it cost the travelling knight to have his hauberk mended if a swamp-monstrosity has chewed 5 dice off it, in random places?
Question 2: One player used his relationship to his merchant uncle, and, knowing he himself wasnt good at haggling, or rich enough to pay for the repairs, asked his uncle to take the financial lead on their transactions, in return for later payment. So I had the uncle do a series of haggling and resources tests, and the players helped him with what few cash dice they had, bolstering themselves from B0 to B2 Resources over the course of a day at the market. Any comments? Was this a respectable way of running it?
Question 3: When the players need to make a series of expenses, like repairing armor, and longsword, and longsword, and getting new shoes and getting new supplies, is it right to solve this as a series of resouces tests? This gives them the chance to earn alot of tests, but also has lots of opportunities for them to get taxed. Should I instead figure a single Ob for repairing all of it, and have the players roll once?
Your feedback is appreciated.