First-time Superuser Kassidy, reporting in!
Last night, the 8675309 MRCZ (Or the Jennies, to the retro-hip) moved into their brand spankin’ new Tier 1 home… an old metal cargo container shared with the H3LL@RADD@RG0NZ, a bunch of hoarders who haven’t quite figured out gifting things to others yet. The Jennies’ first trials on the Donut revolved around making their new housemates a little more bearable by throwing a party for them.
Our first questions came up with our first challenge:
- Negotiation! If two groups are involved in a Contract, does each member receive 5 Flow upon completion of the Contract, or must there be a designated recipient, or can the Flow be divided between the constituent members?
- If a Contract involves a concession, does that 5 Flow can be received on each side of the contract? If yes, does that mean that a level 3 success (no concession) would mean no Flow benefit for one side, right?
- Is this a valid result of a Negotiation? “The D@RG0NZ agree to give you the components to make a disco ball for them. They’re not giving you the components as Gifts, and they won’t accept the disco ball as a gift - you’re just taking junk they have around and making a thing out of it for the party.” Would it instead have been more rules-appropriate for the result to have been: “The D@RG0NZ will Gift you these two pieces of Tech that could be made into a disco ball. Once you’ve made it, you can Gift it to them.” (Looking at it now, I feel like I should have done the second. I mean, those greedy D@RG0NZ would net so much Flow!)
- If I have an Interface with a relevant Experience tag, does that single Interface grant me Error Correction for the entire conflict (so long as it’s not burnt out), or just for one action?
- When drawing the first two cards to determine the ability to use in a Conflict, let’s say I draw Geneline and Freemarket, but I don’t have a relevant Geneline to use. Do I get to choose Experience like I would if I’d drawn no Geneline or Experience cards?
By the end of the session, the Jennies had cobbled together a… well, nominally a Disco Ball (Ghosting, Annoying, Memorable) out of a glass mirror and an old swiveling security camera. Then they did some skillful Thin-Slicing to get the word out about the party. Next session we’ll see what happens when five MRCZs and a gaggle of unaffiliated nobodies get together in a cargo container with an obnoxious disco ball that makes it hard to keep track of who’s going where and doing what. Hoo boy.