A few years ago, I ran a Mouse Guard game set in the the Flintrust region.
Unfortunately it only lasted a few games before the players got busy with RL stuff. It folded. Sadness.
Moving forwards, I got a new group of folks to play in the same concept. I’ll quote the concept below (NOTE: Contains Spoilers for the second Mouse Guard Comic):
This decision to station one Mouse Guard member was hotly contested by Sadie, who believed that an organized troupe could have fought their way out without casualties. Conrad’s death and Sadie’s relentless campaigning brought about a new initiative.
Each Troop would be assigned an area of the Mouse Territories, an be in charge of activities within that area. They would be provided with a watch post from the generous donations by the Mouse settlements in their area, and would stay in this region for the year. Diffusing the Mouse Guard in this manner means that troop response times are much higher, and the immediate problems in the region, be it wild animals, dangerous weather, or other wilderness problems, would be dealt with quickly.
Each troop would be assigned with maintaining goodwill to the neighboring mouse settlements, as their watchpost depends on those settlement’s donations. They will be responsible for resupplying the watch post, and keeping it in good working order.
In the late Autumn, the disparate troops will be recalled to Lockhaven, for a full report over the winter months.
So let’s introduce our Guardmice!
This is Cecilia Moore. She’s a tenderpaw in the guard, and self proclaimed Morale officer. Fond of throwing big parties, she joined the guard to enforce Social Justice!
Belief: All living things are innately good.Instinct: Always attempt to make friends.
Traits: Generous x2, Weather Sense
This is Geron Fenmouse. He’s a Patrol Guard and veteran of the Weasel War.
Belief:Surviving the wilderness separates Mouse from Guard
Instinct: Always stop and wait before revealing myself.
Traits: Rational, Sharp-Eyed, Quiet
This is Laurel Kitchener, Patrol Leader and Cecilia’s Mentor. Her parents live in Lockhaven, and groomed her at a young age to join the Guard.
Belief: I make the hard decisions when others can’t.
Instinct: Always expect the worst in others.
Trait: Guard’s Honor, Clever, Jaded
This is Sorrowsong, a Patrol Guard who suffered terrible burns in a fire. His patchy scars and burned ears are horrifying to behold, but it speaks to a toughness.
Belief: Cherish each day to earn another.
Instinct: Always try everything twice.
Traits: Hardworker, Generous, Scarred
And this, this is Devlin Mossfoot. He’s a Scientist that specializes in poisons. He’s very good at what he does, but has spent some time in prison when his poisons killed all the insects on a farm. He insists it was an accident… that contained very useful data.
Belief: The quest for Knowledge is our greatest endeavor.
Instinct: If it is new, always take samples.
Traits: Inquisitive, Skeptical x2