So I’ve been working on a Sci-Fi custom setting for BW, and I want there to be spaceship battles with a Star Trek feel; i.e., players with different positions on the ship and lots of diverting power to different areas. I’ve com up with a rough idea of what I want the system to be like, and was hoping for some feedback.
COMBAT STEPS:
[ol]
[li]Divert Power
[/li]Divert power is done once per volley. Each ship will have a Power stat, which represents the capabilities of her power plant. The Engineering Officer makes a Engineering check at Ob 1 to distribute power between systems (Engines, Weapons, Shields(divided into Fore, Aft, Port, Starbord) ). This is a linked test (with Positioning, Shields, and Weapons), so success gives an extra Power die to distribute, and Failure gives a +1Ob to all Positioning, Weapon, and Shield tests for the volley (but the dice still get distributed). The obstacle of the Engineering check will go up as the ship takes damage. If a system is distributed 0 dice, it cannot be used.
[li]Position
[/li]Ships get into position. This will be a Pilot check, plus Power Dice distributed to Engines. Advantages will be given for better engines/faster ships; disadvantages for jammed sensors, etc. Ships also have to specify their orientation, and there may be “special” positions like broadsides that give bonuses to attack.
[li]Fire Weapons
[/li]Ships fire upon each other. The roll is Ship weapon skill + Power Dice. Damage is similar to Fight!, where Defender chooses target location and attacker spends successes to aim. Obviously, the defender can’t be hit from behind by a ship that’s in front of him (this will be accounted for in positioning). Shield dice are rolled to mitigate damage. Traitors are subtracted from the Power pool until the end of the volley, 1’s are subtracted from the power pool for the encounter (until the ship is repaired).
[li]Defensive Maneuvers
[/li]If a ship uses “slow” weapons like missiles, her opponent may (at some cost, tbd) take defensive maneuvers to avoid them.
[/ol]
Damage: Ships will take damage somewhere in between characters and materials. Ships can take damage in “zones” (e.g., Hull, Main Systems (Weapons, Power, etc.), Subsystems (Sensors, etc.)). Dice can only be lost from Main Systems. Ships are destroyed by inflicting a MW on its Hull (this should be difficult; players should have to find more interesting ways to win battles than blowing everyone up)
I’ll post more later after I refine the idea or get sugegstions.