I’ve run a lot of sessions around Sprucetuck, this has led to a lot of sciency stuff going on: poison manufacture, wasp pheromones, manufacture of gliding cloaks to turn the mice into miniature flying squirrels, weather patterns, animal science. Mouse Guard definitely has the best setting to make researching prep fun.
I’m enjoying exploring the idea of the Guard experiencing a renaissance. The players get to change the territory’s culture as opposed to fight a bigger beast. I’d like to continue this Neal Stephenson-esque theme of medieval stories driven by scientific discoveries.
Do you have any suggestions for science or inventions the mice could be on the brink of discovering that would transform their society?