Here is the Indiginous Lifeform for our new Burning Empires Game… as written it has approximately 1 billion Trait Points (too many?). It is suppose to be a capable of a firefight challenge for a small group of hunters, but I am worried that I have doubled up on the toughness aspect.
This is on a partially life supporting word, approximately once a week the surface is washed with radiation from a pulsar and so humanity lives in underground Sieches/warrens cut into the mountains. These guys roam the wastes.
Large beasts that can survive the pulsar radiation (that is highly dangerous to other life) and can be hunted for something in their bodies (for money). Big and dangerous.
Reminiscent of the Sandworms of Arrakis, but NOT sand worms of Arrakis. Dangerous and worthy of a Firefight all by themselves. Require a group to bring them down.
Name: (scientific) Scutigeromorpha Gryllus - (common) Scutigera or Grylus – (vulgar) Scut
Description: The size of a small train car, the burrowing Scutigera is both a horror and a gold mine. Once relatively common in the inter-seich wastes the Scutigera is now rare and hard to fine. They have been hunted for their ability to digest and extract micro-Illurium crystals and grow large, pure, and complex Illurium Crystals within an organ of unknown use. When cornered the Scutigera invariably releases a pulse wave of radiation and ionized particles very much like the pulsar companion star which washes over the planet almost weekly. The radiation wave damages electronic equipment and vehicles; and can disorient individuals unaccustomed to its effects. Hunters typically use simple weapons and explosives to kill the beast. Some xeno-biologists claim that the Scutigera lies somewhere between a carbon based lifeform and a silicon based life form. However, current consensus is leaning toward a symbiotic relationship between the Scutigera and a unknown number of radiotrophic and lithotrophic bacteria.
The Scutigera is reclusive and difficult to track; though partially collapsed tunnels are considered excellent, if dangerous, locations for mines. The Scutigera typically rises to the surface following a Solar Storm (pulsar companion radiation event). The reason for this behavior is not understood; however, it maybe that the Scutigera is absorbing required radiation form the near-surface. During this time of low activity and near-surface presence hunters using specific detection machinery, and instincts, may find and attempt to kill the Scutigera for the Illurium crystals which may fetch a high price on the blackmarket. However, extraction of the Illurium crystals is difficult due to the radiation and fragile nature of the large crystals.
MW: 14 (Veh) AT-2
Close Combat: 4
Barren Waste-wise: 7
Strange Radiation-wise: 3 (may FoRK to SSWs)
Squad Support Weapons: 4 (Natural Weapons Only)
Many Many Limbed – char
Burrower – Dt - Uses Surface Speed when underground – When underground the Scutigera moves as fast as a grav sled and can quickly dip below detection range.
Mammoth – Dt – Uses Vehicular Scale Damage – the size and shape of a train car.
Chitinous – Dt – At2 – The Scutigera is covered in segmented chitin.
Rare – char – Wary and reclusive, the Scutigera are hard to find.
Multifaceted Compound Eyes – char – The Scutigera has a number of compound and multifaceted eyes.
Segmented Body – char
Ambergris Gut - Natural Crystal Refinery – Successful Survival Test at Ob 3, by the hunter following the kill, produces a Cache of Crystals typically worth 3D Resources (you still need a fence, and you can bargain up of course). This is a “Cash on Hand” type transaction.
Crystalline Mandibles – Dt - Close combat Weapon equivalent to a Kerrn Sword
Crushing and Rolling – Dt – Close Combat or Ambush Weapon as EAP Grenade w/o Devastator and Intelligent Tech Traits. May be used once per Firefight when it first comes out of the ground. – The Scutigera bursts out of the ground throwing rocks and boulders in all directions. It typically targets a major threat, and then tries to crush it into paste.
Pulsar Burst – Dt – Squad Support Weapon as Effector with the Blast Tech Trait (may be used once per Firefight – bad for vehicles and high tech weapons, most groups approach a likely target on foot.
Restricted Range – Char – Restricted to the wastes only. Avoids the poles and the larger mountain areas where the Sieches are located.
Instinctive Killer – May use Survival as Tactics in natural territory. – Within its home terrain is a wily and vicious beast.
Strange Biochemistry – Dt - +2ob for Psychology skill use, Hulling, and Biological skills. Its internal chemistry makes it confounding for everybody.