I noticed that most of the species other than Human and Giant Spider don’t have any nautical lifepaths, and I thought I might rectify this. I started with Sea Trolls a while ago, and I want to go back to them at some point, but here’s my first shot at Sea Orcs.
Sea-Orc Lifepaths
Oarc
Time 3 years, Res 2, Stat +1 P
Leads Black Legion, Chattel
Skills 2 pts Punishment-wise, Seamanship
Traits 2 pt: Tasting the Lash, To the Beat, Exhaustion
Sea Reaver
Time 4 years, Res 5, Stat +1 P
Leads Black Legion, Chattel
Skills 4 pts Seamanship, Rigging, Brawling, Booty-wise
Traits 1 pt: Tasting the Lash, To the Beat
Requires: Any Black Legion, Oarc
Drum Beater
Time 3 years, Res 10, Stat +M
Leads Black Legion, Chattel
Skills 3 pts Conspicuous, Skin Flaying, Intimidation
Traits 2 pts: The Beat, Incessant Tapping
Requires: The Rites, Sea Reaver, Whipmaster
Keelhauler
Time 6 years, Res 9, Stat +1 M
Leads Black Legion, Chattel, Great and Black
Skills 6 pts Flogging-wise, Intimidation, Command, Sword, Pilot, Booty-wise
Traits 1 pt: Where there’s a whip, there’s a way, Keelhauler
Requires: He who Hauls Goblins along the Keel requires Whipmaster, Drum Beater, Bears the Lash, or The Rites.
Counts as: Bears the Lash
Prize Taker
Time 6 years, Res 20, Stat +1 M, P
Leads Black Legion, Chattel, Great and Black
Skills 5 pts Navigation, Brutal Intimidation(s), Coastal Community-wise, Escort-wise
Traits 1 pt: This is MY Ship
Requires: He who Takes All Ships Before Him and Makes them Prizes requires Keelhauler or Named.
Counts as: Headtaker
The Beat [Die]- So long as the Drum Beater keeps the beat on his drum, all rhythmic actions get +1D.
Keelhauler [Call-on] An Keelhauler can execute a member of his crew ‘Pour encourager les autres.’ Treat as a call on for Command or Intimidation requiring the death of a subordinate.
Skin Flaying - The orc art of skin flaying is both practical and decorative. In addition to being useful for making clothes and standards and, in a pinch, repairing sails, it is required for the making of drumheads.
Comments? Questions? I’m concerned by the similarity between Keelhauler, The Beat, and Where There’s a Whip. If I can find alternate powers for those traits, that would be good.
I also think three more lifepaths might be useful - an artillery one, probably Boat Burner, focusing on the use of incendiaries; a construction/repair lifepath, possibly branching off of the Woodcutter or Servant of the Gate; and finally, a chattel lifepath or two about fishing or farming… possibly Net Slave or Dolphin-bane.