So, at the break of Spring, my group will be asked to travel to a weather-watching observatory that’s located to the South and East of Lockhaven. Spring rain will complicate the journey, as cold showers wash down over still-frozen ground, causing some degree of flooding. I think that a Journey Conflict would be great here. The book gives me all the information I need, but I can’t figure out what the Season’s Goal should be. It seems a little abstract, I guess; Spring’s goal is just to be Spring, after all. The rain doesn’t have a “goal”, other than to simply rain. I’m a little confused, to be honest, as to how I’m supposed to handle that. Any suggestions?
 By the way, a Failed test, on the part of the players, will either result in the Tired condition, or a Weather-based Twist, in which Spring Rain becomes Spring Storms, and flooding becomes much more widespread.