I’ve already posted a few questions on these forums in the past year, and it’s been immensely helpful. My first foray into Burning Wheel was a short campaign centered around trade and raiding in a medieval England in the year 1012. We mostly used the basic systems, with a little with of the Resources.
I’m now planning a second experience with the game. This time with four players instead of two. I’d like to share a bit of what I have in mind, what systems I think I should touch upon more and gather any insights from more experienced players.
So, I’m planning to create a fairly unoriginal low-fantasy setting of a large medieval fantasy city where multiple guilds of thieves fight for power, and where other factions (like the Crown, merchant guilds, maybe a Church) are using each other to secure influence in this City of Thieves. I’m mostly interested in the political, stealthy and dramatic strand of the Thief guilds scheming against each other.
Immediately the Circles, Reputation and Steel systems (which I barely touched in the first campaign) come to mind. Am I right that I should delve into this a bit more?
Are there other systems or rules that you would refresh or focus on if you had to explore that type of story?
Any experience (mistakes, successes) with similar-ish type of stories?