In BWHQ playtesting, how did session length factor into the greater economy? We usually have around 3 hours. Yesterday we had 1 (very) long conflict, 1 short conflict, 4 other turns, something like 5 instinct rolls, 2 camps each with 1 test, more exploration without rolls than usual, and 0 towns. Obviously if our sessions were 1 hour apiece we’d get way too much fate/persona/prologue, and if they were 10 hours apiece there would be a distinct lack of artha.
Are we in normal range? Regardless, I’m curious - did you test with super-short or super-long sessions to see how the rewards cycles played out?