So we have been building our world and my players have asked me a question i can’t answer well. Or know how to mechanically reflect.
We want to have a piece of gear that is culturally significant to the setting but is not a one off, think more Dune Crysknifes, Mazlan Deck of Dragons or GoT Maesters Chains, than Excalibur, Aladdin’s Lamp or The One Ring.
So the question is is it an Item that is reflected with maybe one or two traits? and based of the original item piece of gear.
For example a Deck of Dragons is a toolkit for sorcery - give it maybe a die trait for accuracy of divinity spells and equivalent of a character trait like ‘Horrible Truth’ that the players can get Artha from when using it and getting a result they don’t like?
Is there any kind of guidance for this I may have missed. Thanks