Here is a Shapeshifter class that I’ve been toying with. Frankly, I have no idea how this relates in power to other classes. Thoughts on this matter will be greatly appreciated.
Basically, the shapeshifter chooses one animal at first level – that is the only animal she will ever be able to turn into – and she may only take animal form a limited amount of time per day (starting at four turns per adventure session). I wanted the shapeshifter’s chosen animal form to be an adaptable part of the character, and not just a template the character takes on, so I chose to have the animal’s skills and Health increase as usual. However, I also wanted there to be risk: The shapeshifter is forever torn between her human and animal natures, and, when the animal’s Nature reaches 7, the shapeshifter is lost to the beast forever. At each level, the player chooses between increasing how long she can remain in animal form and another benefit the relates to her rustic, wild nature.
Let me know what you think!
Class Shapeshifter
Stock: Human
Raw Abilities: Distribute 8 points between Will and Health, with neither state below 2
Skills: Survivalist 4, Pathfinder 3, Hunter 2, Peasant 2, Scavenger 2
Trait: Blood of the Wild
Weapons: Axe, club, sword, spear, bow, dagger
Armor: leather and hide
At first level, the shapeshifter picks one animal (wolf, bear, hawk, eagle, owl, raven, deer, elk, snake, or any other that the GM allows). She may take this animal’s form for four (not necessarily consecutive) turns per adventure phase.
While in the animal form, she retains her own Will, intellectual skills (such as Loremaster and Theologian) Traits, and Wises, but takes on the animal’s Nature (including appropriate descriptors) and other attributes. Her instinct is replaced with an instinct appropriate to the animal. She also takes the greater rank (human form or animal form) in skills relating to the animal’s Nature descriptors (the GM and player should discuss this when the player chooses the animal). The animal is strictly unable to use Ritualist, Scholar, Arcanist, and any social or trade skills (with the exception of Laborer for certain animals, and Manipulator to intimidate other animals). However, the animal’s Skills may otherwise be increased as usual otherwise; so, while in animal form, the player tracks tests of Health, Fighter, Hunter, Dungeoneer, Laborer, Scavenger, Scout, Pathfinder, and Survivalist as usual and increases the animals skills appropriately. The animal has Circles and Resources 0 – the shapeshifter must be in human form to use these abilities.
To take animal shape, the shapeshifter must pass a Will test with obstacle equal to her human Nature. She may return to human form at will; however, the shapeshifter possesses two natures – her human nature and her animal nature – and she must test Will versus her own animal Nature when doing so. While the animal Nature is 7, the shapeshifter cannot shift back to human form; if Nature is 7 at the end of an adventure, she becomes that animal permanently (Will, intellectual skills, Traits, and Wises all become those of the animal, but the attributes otherwise remain unchanged).
At level 2, the shapeshifter chooses between increasing the number of rounds per adventure phase she can maintain animal form by one, or may take Brawler as the level 2 Warrior ability (which applies in human and animal forms).
At level 3, the shapeshifter chooses between increasing the number of rounds per adventure phase she can maintain animal form by one, or may communicate for one turn per adventure phase with animals similar to her chosen animal while in human form.
At level 4, the shapeshifter chooses between increasing the number of rounds per adventure phase she can maintain animal form by one, or may trade one of her human Nature descriptors with one of her animal Nature descriptors.
At level 5, the shapeshifter chooses between increasing the number of rounds per adventure phase she can maintain animal form by one, or may take Endurance as the level 4 Warrior ability.