I’m having a hard time wrapping my head around how shaping works. It’s a means of manipulating people’s behavior through body language, right? I understand that intellectually, but I’m not sure what that looks like in play. If I’m using it in a challenge, how do I describe my actions? I’m having a hard time picturing it.
Also, I see that shaping is one way to get someone to accept a gift. Is this the main way that you do it? I assume that the Superuser should make players undertake a challenge every time they want to give some one a gift, since it gives them flow, right?
I’m also wondering what happens if a product the users make gets thin-sliced into a super hot fad, or if they just find a way to mass-produce something new and very useful. I understand that I should turn this into a problem by making the demand exceed the supply, or other headaches, but in the mean time, wouldn’t it give the users a ridiculous amount of flow? Similarly, if the users rise to a high MRCZ tier, and they have a well-established enterprise making high-quality tech or interfaces, should I just give them gifting flow regularly, as customers come in looking for stuff?