Hey,
as a gamemaster i found myself narating a lot of stuff in my MG game in a way as would in a movie or TV-show (or Videogame cutscenes) describing camera-shots, splitscreens and so on. I hope this helps to enforce author stance a bit and it is easier for me to get certain ideas across.
Mouse Guard is a comic… Should i try to describe more in terms of panels, splashpages etc?
Tim