Should you tell Mouse Guard in panels?


as a gamemaster i found myself narating a lot of stuff in my MG game in a way as would in a movie or TV-show (or Videogame cutscenes) describing camera-shots, splitscreens and so on. I hope this helps to enforce author stance a bit and it is easier for me to get certain ideas across.

Mouse Guard is a comic… Should i try to describe more in terms of panels, splashpages etc?


Personally, I’d love to see/hear how you do that. Sounds like it would be very interesting. To that end… Why not? If it makes for an exciting narrative, and your players dig it then you should do it.