My stab at it:
Ob 1: Aspirin: Remove one superficial wound. Lasts 4 hours
Ob 2: Identify commercial drug and possible effects.
Ob 3: Painkiller: If the character is wounded will restore 1D. Last 4 hours (p. 238)
Ob 4: Anesthesia: Linked test for surgery. Can knock someone out for 4 hours + 2 hours per additional success.
Ob 5:
Ob 6: Create a drug compound with a particular effect.
And with that I introduce the:
Drug Burner!!
Base 1 Ob
Effective on:
0 Ob Unsafe, roll a DoF match to limitations on list, apply to this drug without benefit of Ob reduction. Let it ride.
+1 Ob Humans or Kerrn
+2 Ob Other species
+3 Ob Vaylen only, and not host body.
Multi-organism drugs: add obstacles for each species that’s affected.
Absorption:
0 Ob Vaccine
+2 Ob Pill / consumable liquid
Metabolism:
0 Ob 4 hour dose
+1 Ob 8 hour dose
+3 Ob Daily dose
Excretion:
0 Ob detectable in bile, urine, breath, skin and hair
+1 Ob for each method removed
+6 Ob Undetectable
Effects:
+1 Ob to reduce hesitation per 1D, multiply hesitation duration on failure by bonus dice + 1.
+2 Ob to reduce hesitation per 1D, double hesitation duration.
+3 Ob gain benefits of Obedient trait
+3 Ob gain benefits of Numb trait
+3 Ob cure for Distortion Sickness
+4 Ob gain benefits of Nimble trait
+6 Ob gain benefits of Eidetic Memory trait
+7 Ob gain benefits of Berserker trait
Limitations:
-1 Ob gain benefits of Jumpy trait
-1 Ob gain benefits of Exhausted trait
-1 Ob gain benefits of Light Sensitive trait
-1 Ob gain benefits of Casually violent trait
-2 Ob all perception based tests are at +1 Ob.
-2 Ob drug is Addictive to those that consume it more than twice in one manuever, they are eligible for the Addicted trait.
Successful roll means you’ve discovered the formula for said drug. Additional rolls can be made as linked tests to eventually manufacture of the drug.
Fabrication: Resources obstacle equal to Pharmacology Ob to create drug.
Production penalties
Comments, flames, suggestions welcome