OK so I love the game thus far, I’ve had it for a few weeks and have looked over it extensively and read (and I mean this) pretty much every post on the forums here as well as listen to some podcasts and interviews/reviews. I haven’t gotten to play it yet (I have a strong base of friends and we regularly play rpgs but getting them to want to play a mouse with a sword for some reason is tough but I do have a couple of people for possibilities), so that is hurting me, on the following lengthy questions and such so please forgive me. So having said this, I want to ask several questions and mind you I don’t need re sent to other parts of the forum I have read them, If it looks like a repeat I just want full clarification, thanks so much for your time and effort looking at this.
(i actually got some friends together the other day and made some chars next week hopefully get together to do some test runs and a short mission hopefully)
I love the idea of this game and its aspect, I keep looking out side and thinking how freaking hard it would be for a mouse to endure just a mile of travel, a lot of my questions will probably focus on it being as realistic as possible(ya I know it’s a fantasy rpg but I see it as being very realistic already, just with mice and swords :P)
#1) being a long time rpger of 2nd dnd (none of that 3,3.5, 4+ shit) shadowrun, d6 star wars, west end games masterbook, 7th sea etc… I am use to different play styles, this one is very different for me but none the less I am excited to try it out, with regard to the gm turn/ player turn, could this continue for a long long time? And in tying with this could you have a season last for a season, meaning if the guard started off on the first day of spring and traveled around for a week, instead of the new season coming within a weeks time as opposed to a more realistic time frame like 3 months, could you go around for time allotment? Play out the three months(it may not all be traveling and true adventuring with stops here and their staying for days etc.)
#2) sorry for the lengthiness, ok so the travel time is one day per inch, that is awesome, now, how far can a mouse in mouse guard travel in a day? (I know one day travel thus the inch) but I mean how far is the one inch? (please no link posts to the size of the territories posts as they don’t give an answer to this) so with that a true measure of the territories could be done. (and an idea of the water sizes and such and scent border length. (someone had a nice post on the mice lab studies somewhere and closest I saw was somewhere about a mile a day avg., although that also had mice going almost 15 miles too)…
#3) I plan on writing out some of towns not fully described and adding them to the selections for players making chars (with skill choices and trait options) for more variety this would be ok right?
#4) I’ve seen some posts but no answers to this(this would most likely be a David question) but is there a true religion? Or significant cultural aspect? It looks like to me the apiary keeper is forefront when ‘the black axe’ has his funeral, with the incense burner thing, are they like priests? Do they worship something like the bees or their honey or the queen? Or is like spirits of nature?
#5) can the missile weapons (bow/sling or other or thrown) be used in direct melee? (I mean upclose)
#6) in a podcast a gm used a ‘swarm’ of ants and had nature and things for them, am I missing that somewhere in the book or a way to ‘create’ animals/insects not in the book? (I don’t see ants either) on this note, in the natural order scale, squirrel is shown yet no squirrel exists or are they referring to the ‘larger form’ of ground squirrel?
#7) would the best skill combo for a musician be orator and then have like lute-wise?
#8) making up your own traits is fine right? Like the drunk and pretty on npcs?
#9) a note regarding equipment (weapons/armor) I saw on a few other posts that yes you can make your own weapons and have the good advantage ie deadly without the bad ie slow… right? Does this include armor? And also does the -1d for heavy tests on fatigue after using mean you have to make a test or be tired after battle or it’s a -1d if you have to test for this? I don’t see fatigue elsewhere. Also can I use a mace (yes I saw the posts) and just use the stats for an axe? Or a crossbow and use bow?
#10) animal/creature aspects ie otter nature 7 aspects, swimming, fishing, playing and whistling… does this mean they can’t attack a mouse? Even though in there description they say they can have a mouse-snack… if so what exactly do the aspects tell us?
#11) Is the bucket and spoon from the travel to the well in the darkheather from the weasels? If so are they a little big even for them? Or is there a human influence, also conrads hook (also a weapon) seems pretty large too, or is this just to try and get the big fish?
I know I have others… but this is quite lengthy enough, sorry about this just wanting to know… I appreciate your time. Thanks.