Well, BW did that to a large degree already, frankly - it was a mind twister. Hell, as you know, it was a group destroyer, but in a grood way, since I finally figured out why I was bored to death in my games. You said something to me once, in a 101 Days thread I had elsewhere, something like “Don’t give up, stay the course.” How true it was! Not as much as I’d wanted, though it later turns out I should have; it came out that the group and I really, really didn’t mesh. Much, much happier now. Even though I’m not yet playing Burning games with the group, they’re the sort who’d appreciate them, I think.
It is a great game, to be sure! I hope you get to experience it with your crew.
And you should definitely get Mouse Guard! In fact, it sounds from your other posts like a good progression for your group might be to start with Mouse Guard, and move “up” to Burning games from there.
Well, I think it’ll be okay - honestly, I don’t think it’s that big a deal to start with any of the Burning games - I’d rather go with what they like and are interested in than something merely for the purposes of “training” them. This is not a course, after all, nor am I imparting skills - I’m playing a game, yeah? I’m sure we’ll be fine, whatever we do. Just got to make sure to do it right (and, as I’ve said before, to make sure the players particularly understand the deal - that’s what killed my last group).