So I chose Oratory for my character, to emulate the old sword&chivalry-movies were the hero has a nifty beard, perfect teeth and swagger. I would push Little John from the bridge and tell him to “dry up, my friend, and come join my adventures!” & I won’t be afraid to ruffle up some nobles, since I’m charismatic and charming - and possess a witty tongue. (Could only afford the one trait, though.)
Now, our group is diverted upon how to understand the social skills. I claim that ‘Oratory’ can be used face-to-face*, not just to rouse and stir the masses. I claim it’s the ability to lend credence and strength to an argument/position/belief, by diction and assertivity. I point to ‘Persuasion’ which specifies it’s an ability to come to an agreement, most often by trading favours/agreements.
*) but might suffer additional failure clauses like the target getting insulted or annoyed, or even having a Ob.-penalty attached, since not everyone enjoys beeing told what to do/believe.
‘Falsehood’ is the ability to lie and employ subterfuge to make targets come to decisions (I want) using false knowledge/knowledge set in a different (wrong) light.
‘Ugly truth’ is the ability to strip down situations and arguments to their naked core for all to see, but is hardly a way to get friends.
‘Intimidate’ is bullying and threatening someone to agree/perform, but can easily make enemies.
‘Soothing Platitudes’ is the ability to compliment and suck-up, but not neccesarily without style, and can also be used to avoid having to take a stand on something.
‘Seduction’ - I really just get one use of it, … oh, and the girly variant that seem to be performed at Routine-Ob. all the time. In the Duel of Wits it can be used to incite , I really don’t understand how, but then I’m to a Man of the World.
‘Command’ - is using curt imperatives to achieve action/ (or inaction), best used on those used to beeing commanded; soldiers, pupils,…