After playing a couple of games, I’m loving BWG and, in particular, how Fight! and DoW work, but I have a lot of questions:
Let’s use Knight with B5 reflexes versus Bandit with B4 reflexes as an example. Let’s say Knight Scripted 2/2/1 for first exchange, and Bandit scripted 2/1/1
- How does hesitation stack? This situation may apply to different wounds in a Fight, or wounds on top of intimidation or surprise.
E.g. V1,A1 Knight strikes Bandit with Light Wound, bandit fails Steel, hesitates for 2 actions. Bandit then changes his actions for V1A2, and V2A1 to Stand and Drool. Knight Strikes again on V1,A2, for another Light Wound. Bandit again fails Steel, now hesitating for 2 more actions. He still has to hesitate for V2A1 for his first wound. Does he:
a) Now add 2 more hesitation actions to the remaining hesitation action that he has left (bringing the total to 4 hesitation actions), so that he wound up hesitating for a total of 4 actions (2 for each wound) or
b) He’s already hesitating for his next action for the first wound, so he adds one more to that (so he winds up hesitating for a total of 3 actions) V1A2 for the first wound, V2A1 (Counting both for his first and second wounds), plus V3A1 for the second wound.
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Can he declare a different hesitation for each wound in the above example? I’d think yes. First wound he Stands and Drools, Second wound, he chooses to Run Screaming, or vice versa
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Great Strike: You get to choose +1 to your IMS damage results… means that if my normal IMS, say, with a sword, is: B4/B7/B10, when I do Great Strike I can choose to bump it to B5/B8/B11, correct?
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Avoid: P.441, 1st paragraph: “When playing a stat against a skill, impose a double obstacle penalty for the stat.” On P. 443, Under Avoid, section Special: “it never suffers a double-obstacle penalty for being unskilled.” Speed is not a skill, so, what it means there is that it doesn’t use the double obstacle versus Skills, right? If not, how does Avoid work versus Strike? Knight rolls 3 successes on his Strike roll, Bandit rolls 2 on Speed test to avoid… Knight wins and hits with one extra success, which he can use to shift the hit location, no? Or does the Knight win by 2 successes?
5)Avoid only counters all attacks on the action. i.e. Bandit scripts Avoid on V1A1, Knight scripts V1A1 Strike, V1A2 Strike. Avoid only works against the Knigth’s V1A1 Strike, but the V1A2 Strike goes unopposed.
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Knight scripts Block & Strike, Bandit scripts Feint. How does Block & Strike action interact with Feint? (Feint does not test against Strike, but is an Ob1 action against Block…) Can Bandit test Feint against the Block portion of the Knights B&S?
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This is a Weapons Mechanics question: Do defenders who are Hesitating get to declare posture, as per p.465?
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Weapon Speed, p. 466 says WS is number of times PER EXCHANGE. P. 467says consecutively… So, if B5 reflexes Knight has a mace, can he script V1A1 Strike, V1A2 Strike, V2A1 Block, V3A1 Strike and V3A2 Strike? Note that that uses the mace WS of 2 to strike 4 times in the exchange, but has a ‘rest action’ in between. Or does WS mean that Knight can only script Strike 2 times in the entire exchange, and must use his remaining three actions to Block, Avoid, Push, Lock, etc?
9)Poor quality weapons are Ob2 to use, meaning that on the action interaction tables in Fight, one changes the Ob1 tests to Ob2… are the other types of tests altered? e.g. Knight tries Disarm vs. Bandit’s Strike , Ob=Skill . Would that Ob be modified if Knight were using a PQ weapon to try the Disarm maneuver? I’m thinking no, but… is it a form of disadvantage, applying +1 Ob to all my actions? Again, I think no…
10)Page 481: Characters with a Shield and Shield Training may Block Great Strike action… So on the table of Great Strike vs. Block becomes Skill vs. Skill if the defender has a shield + training, no? (Instead of the Ob1 standard test for Great Strike, and the - for Block)
Thanks!