My group played our first Mouse Guard mission this week (our first session, last week, was character generation). It went really well, and there was a minimum of rules fumbling. It’s going to take a little while to get used to some of the stuff that’s new to me (like the GM and player turns), and get the actions down in conflicts, but I already understand the rules in play better than Burning Wheel, which I’ve played many sessions of.
Our one major extended conflict went pretty well; everyone used good tactics, and played to their strengths, and mostly managed to tie the actions back to the fiction.
But it ended kind of messy, so I was hoping for some guidance.
The patrol - three guardmice - was fighting a snake that had appeared as a twist (one of the PCs failed an attempt to cross a stream and fell in).
The snake’s goal was “Carry Desmond back down into the hole away and eat him”
The patrol’s goal was “Rescue Desmond”, which they planned to do by killing the snake.
The patrols’ disposition was 8 (the fighter mouse’s base Health of 4, plus 2 successes from his Fighter roll, plus one success from each of the helping dice he got from the other two PCs). The snake’s disposition was also 8 (Nature of 6, plus two successes).
The conflict went four full turns. On the last action of the fourth turn, the patrol had three dice left in their disposition and the snake had just one. The snake and the last PC both scripted an Attack. The snake got three successes and the PC got five (he rolled all successes!).
Since Attacks are independent, the snake lost all his dice and so did the patrol.
So, per the tied conflicts rules, they BOTH should accomplished their goals. But their goals were mutually exclusive.
My solution was that the snake did carry Desmond away down the hole to eat him, but the final blow from the last PC killed it, leaving Desmond trapped in the hole, blocked in by its corpse, and also Injured. The other two PCs ended up Tired from the fight. They had to pass a Health test to haul the snake’s body out of the way. So I imposed conditions on all three PCs, plus a minor twist.
It felt right for the conclusion of the fight, and worked fine in the game fiction. So I’m fine with the decision, but it does seem contrary to the rules as written.
Was there another way we should have handled the final outcome? And am I missing anything in the exchange above?