Here’s me taking a shot at some of the spells revised in the MaBu. C&C welcome and appreciated.
Fire Breath
Short Range Spell: Against normal-ranged weapons, your Attack action counts as a versus action (rather than independent) against Attack and is independent against Maneuver. Fiery Pain: +1s after a successful Attack action.
or maybe:
Fire Fan
Medium Range Spell: Against normal and polearm weapons, your Attack action counts as a versus action (rather than independent) against Attack and is independent against Maneuver. +1D to Maneuver against normal and polearm weapons. Hard to Defend: Add +1D to your Attack versus Defend.
Havoc’s Hand
Close Range Spell: Use of this spell is treated as a normal weapon for range. Deadly Poison: +3s after a successful Attack action.
Shards
Medium Range Spell: Against normal and polearm weapons, your Attack action counts as a versus action (rather than independent) against Attack and is independent against Maneuver. +1D to Maneuver against normal and polearm weapons.
Storm of Lightening
Missile Range Spell: Against short-ranged weapons, your Attack action counts as a versus action (rather than independent) against Attack and is independent against Maneuver. Long Range: +2D to Maneuver against normal, polearm or thrown weapons. Wrath of the Heavens: +2D to Attack actions.
White Fire
Missile Range Spell: Against short-ranged weapons, your Attack action counts as a versus action (rather than independent) against Attack and is independent against Maneuver. Long Range: +2D to Maneuver against normal, polearm or thrown weapons. Struck by Lightening: +2s after a successful Attack action.