Okay… just a few quick ideas while I’m cooking dinner.
This thread will about the various Hazards & Obstacles in play.
First up, space combat (because it’s closest to what I like), first on the Commander (Militarist) scale.
I still like basing it on the Natural Order concept in Mouse Guard. Small snub fighters need numbers to take down big capital ships. What better way to do it than what’s already in the book?
So, I’ve renamed the concept “Order of Battle”. It’s not much in line with the modern ORBAT concept, but it’s close enough of a bridge between ORBAT & Natural Order.
First, at the starfighter level. Instead of size, I think you can split it between dedicated interceptors (no anti-capital ship weaponry), and starfighters with ion cannons and/or concussion missiles/torpedos. This way, the interceptor craft need bigger numbers to fight capital ships.
Then, the rest goes by relative size.
So, the ORBAT thing for Star Wars (think: Natural Order scale in Mouse Guard)…
[li]Interceptors & Light Starfighters with no anti-capital ship weapons (Example: Delta-7 Aethersprite Interceptor, Geonosian Starfighter, Imperial TIE Fighter, TIE Interceptor)
[/li][li]Starfighters with Ion Cannons and/or Missiles/Torpedos (Example: Eta-2 Actis Starfighter, ARC-170, Royal Naboo Starfighter, Droid Tri-Fighter, Y-Wing & X-Wing, TIE Bomber)
[/li][li]Armed Light Freighters & Small Capital Ships (Corellian YT-series Transports)
[/li][li]Cruisers (Acclamator-class Assault Ships, Munificent-class Frigates (Banking Clan))
[/li][li]Star Destroyers & Battleships (Venator-class Star Destroyer, Lucrehulk-class Battleships)
Pretty self explanatory, I think.