A rules query that I’m confused about - when marking the obstacle of a Steel test in order to determine routine/difficult/challenging for advancement, what is the obstacle of the roll if it is rolled against one’s own hesitation value? Is the ob of the full hesitation the ob used for the test (even though a half-success counts as only momentary hesitation)? And if that’s the case, are the multiple types of checks for advancement acquired, not by adjusting the hesitation exponent (which remains the same), but rather with the adding and subtracting of dice for each Steel test (due to injury, help dice etc.)? If so it seems that many (failed) challenging tests will be made in play but that routine and difficult tests would be thin on the ground (presuming a Steel of 5, hesitation 6 which seems to be the average for my players; dice are far more likely to be subtracted from wounds and suppressive fire as opposed to added from circumstances; in this situation it seems that my players will almost never get a routine or difficult test at all, except without lots of help dice).
Not that that I have a problem with the rules, just checking that I haven’t missed anything in the mechanics about setting the ob for semi-open tests (which explicitly says does not include Steel, and always has an ob of 1).