Hey, folks, I had a quick question about the Wisdom of the Ancients spell, then I realized I may not understand the Sustained duration well enough, so now I have more questions:
Are Will Dice used for sustaining spells functionally the same as Dice lost due to Wound Penalties? They can’t be used for stuff, but do they count for incapacitation - If I am using all but 1D of my Will to sustain a spell and I take a Light (1D) Wound, am I knocked out? If I take that hit, and I drop one spell due to suffering a May Not, am I still up, having regained the Will Die from the lost spell?
The whole reason I went down this tangent was because I was looking at Wisdom of the Ancients, which gives +2 Will and is sustained, and thought, “Huh, so I gain 2 Will then spend a Will to sustain it, so it’s a net of +1 Will? Maybe there’s some difference between a Will Die being spent to sustain a spell and a Will Die being lost due to Wounds that I don’t understand.”
Nope, you’ve got it. The Ancients can only help you so much when sustaining spells — but they can help quite a bit when making unskilled social skill tests.