Table 2 Loot Percentages

As a follow-up to the earlier Loot Percentages post, here are the table 2 loot percentages, broken down by what kind of bonus you get. I assumed that the players would always to choose to move away from stuff. Once again, brute-forced using the Torchbearer Tools page with 10 million rolls. Note the six-fold increase in magic items. . .

My takeaway: Fight those might 5 wandering monsters! Run from useless (and dangerous) might 6 wandering monsters!

Loot Item Table 2 Base Table 2 +1 Table 2 +2
Equipment 6.48 8.34 9.26
Indecipherable notes 6.27 3.12
Worthless coins 6.22 3.13
Lint 5.77 2.9
Rusty keys 5.76 2.88
Light source 5.4 6.94 7.72
Food 5.37 6.94 7.72
Some teeth 4.87 2.43
An idol for an unknown religion 4.85 2.43
Container 4.31 5.56 6.18
Shield 4.31 5.56 6.17
A child’s dolly or puppet 3.48 1.74
Dried leaves 3.47 1.74
Armor 3.26 4.17 4.63
Helmet 3.26 4.16 4.63
A tool of unknown use 2.34 1.15
String 2.31 1.16
Skill supplies 2.15 2.78 3.09
Standard weapon 2.15 2.77 3.08
Copper 2.06 3.09 4.12
Lead 1.87 5.56 11.11
Bones 1.4 0.69
Dice 1.4 0.7
Dwarven or elven armor 1.09 1.39 1.55
Dwarven or elven weapon 1.08 1.39 1.54
A rusty nail 0.7 0.35
Bag of rocks 0.7 0.35
Silverware and plate 0.63 0.93 1.22
Silver 0.51 0.77 1.03
Gold 0.51 0.77 1.02
Objets d’art 0.48 0.69 0.93
Obstacle Lore 0.47 1.39 2.78
Rugs and tapestries 0.47 0.69 0.93
Monster Lore 0.46 1.39 2.78
Spell or prayer supplies 0.46 1.39 2.78
Potion level 1 0.39 1.15 2.32
Gems 0.31 0.46 0.61
Potion level 2 0.3 0.92 1.85
Jewelry 0.3 0.47 0.62
1st Circle Spell scroll. 0.26 0.77 1.54
Level 1 magical item 0.23 0.7 1.39
Spellbook 0.23 0.69 1.38
A chipped bowl or cup 0.23 0.12
Vile cult symbols 0.23 0.12
1st Circle Prayer scroll. 0.2 0.61 1.24
Level 2 magical item 0.15 0.46 0.93
Magical item: Non-Fighting Conflict 0.15 0.47 0.93
Titles and Deeds 0.15 0.23 0.31
Treasure map 0.15 0.23 0.31
2nd Circle Spell scroll. 0.13 0.39 0.77
2nd Circle Prayer scroll. 0.1 0.31 0.62
Level 3 magical item 0.08 0.23 0.46
Level 4 magical item 0.08 0.23 0.46